首页 模组 阿提拉:巴黎十世纪地图MOD

阿提拉:巴黎十世纪地图MOD

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  • 英  译
    ----
  • 更  新
    2019-10-25
  • 大  小
    6.38M
  • 版  本
    v 1.2
  • 作  者
    未知
  • 下  载
    12  次
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系统
Windows 7及以上
CPU
Intel i5 或 AMD同性能
内存
4 GB
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NVIDIA GTX 550 Ti 2GB
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中文

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这张地图是巴黎在9 - 10世纪时代我寻找在这个时代和巴黎等部分的想法给维京人的主要中间岛上。这个版本的巴黎是传播的岛屿城市,我想让它看上去更加真实但不准确可能发生如果你知道更多然后我在巴黎在这个时间间隔。布局是半精确地图我发现在10世纪巴黎但是我带走了1墙inbettween第九和第十世纪。在巴黎你会发现3捕捉点传播通过三部分的城市,一个在左边,一个在右边,一个在前面的强化中间岛保持。

这张地图也使用combonation东罗马人的模型更新的建筑风格与西方罗马人看为基础建筑风格使城市看起来有点新不仅仅是拥有一切西罗马。

人工智能已经固定在大多数情况下,但墙壁。墙是目前仅存的问题有待解决,当我或任何游戏联系图出来。所以现在坚持侵犯发射机和公羊,并避免塔和梯子。

This map is Paris set in the 9th - 10th century era and draws insperations from map information Ive looked for on Paris in this era and as well as partially ideas from the show Vikings like the main keep on the middle island. This version of Paris is spread off of its island city and I tried to make it as authentic but inaccuracies might occur if u know more then me on Paris during this timespan. The layout is semi accurate to a map I found on 10th century Paris but I took 1 wall away to make it inbettween 9th and 10th centuries. In Paris you will find 3 capture points spread through its 3 parts of the city, one in the left side of the city, one on the right and one in the fortified middle island in front of the keep. 

This map also uses combonation models of Eastern Romans newer looking archetecture along with Western Romes as the base archetecture to make the city look a bit newer than just having it all Western Roman.

AI has been fixed for the most part but walls. walls are now the only remaining issue yet to be solved when me or any modders I contact figure it all out. so for now stick to assaulting with catapults and rams, and avoid towers and ladders. 


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